Guide
Orders
Description
Joining an Order
Helping members of your Order or Pact
Personal Points and Order Points
Creating and disbanding an Order
Order Code
Pacts

Joining an Order

There are three ways to join an Order. The first is to join an open Order. The second is to send a request to join a regulated Order and wait for approval. The third is to receive an invitation to join one from the Order Master or a Counselor.

After you join an Order, you will get access to the following tabs: Order Code, Order Citadel, Order Store, Order wall, Statistics, Battles of Order members, Help Order members, and Raids.

You can leave the Order once 24 hours have passed since you joined it by clicking "Leave Order."

If you leave the Order, you can only rejoin it after 24 hours.

There are five ranks in every Order:
V – Master
IV – Counselor
III – Marshal
II – Warrior
I – Recruit

Recruits, Warriors, and Marshals of an Order have access to the Order's standard functions.
Counselors and the Master of the Order have more permissions. In addition to the standard functions, they can also:

  • Delete messages on the Order wall.
  • Send invitations to Lords to join their Order.
  • Procure items for the Order Store (in exchange for Order Points).
  • Change Order members' ranks (Counselors can grant or remove the rank of Marshal, Warrior, or Recruit, but only the Master of the Order can grant or remove the rank of Counselor).
  • Exile Order members, but only after 24 hours have passed since they joined the Order.

Moreover, some special functions in the Management tab are available for the Master and Counselors of an Order.

The Master can perform all actions listed above. In addition, the Master can:

  • Disband the Order
  • Transfer their power to another Order member
  • Edit the Order Code
  • Exile any Order members, but only after 24 hours have passed since they joined the Order
  • Build or demolish the Order Citadel and rename it
  • Form or break a Pact